22 lines
1.0 KiB
Go
22 lines
1.0 KiB
Go
package entity
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// SceneNode 情境节点:决策节点或终局节点,构成关卡决策树。
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type SceneNode struct {
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Id int64 `json:"id" orm:"id"`
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LevelId int64 `json:"level_id" orm:"level_id"`
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Title string `json:"title" orm:"title"`
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CharacterId int64 `json:"character_id" orm:"character_id"`
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Content string `json:"content" orm:"content"`
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ContentPinyin string `json:"content_pinyin" orm:"content_pinyin"`
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Image string `json:"image" orm:"image"`
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Audio string `json:"audio" orm:"audio"`
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NodeType int `json:"node_type" orm:"node_type"`
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InteractionType int `json:"interaction_type" orm:"interaction_type"`
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Config string `json:"config" orm:"config"`
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Script string `json:"script" orm:"script"`
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ResultType int `json:"result_type" orm:"result_type"`
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IsEntry int `json:"is_entry" orm:"is_entry"`
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SortOrder int `json:"sort_order" orm:"sort_order"`
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Status int `json:"status" orm:"status"`
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}
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