269 lines
7.6 KiB
Go
269 lines
7.6 KiB
Go
package main
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import (
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"sync"
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"unicode/utf8"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/glog"
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"36wisdom/biz/consts"
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"36wisdom/common"
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)
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// scriptLine 台词流单句(导入时补 pinyin)
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type scriptLine struct {
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Speaker string `json:"speaker"`
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Text string `json:"text"`
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Emotion string `json:"emotion"`
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}
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// scriptDraft 草稿文件结构(人工精修对象;pinyin 不入草稿,导入时统一生成)
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type scriptDraft struct {
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LevelID int64 `json:"level_id"`
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NodeID int64 `json:"node_id"`
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Character string `json:"character"`
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Decision bool `json:"decision"`
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Content string `json:"content"`
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Options []string `json:"options,omitempty"`
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Script []scriptLine `json:"script"`
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}
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func scriptDir(levelID int64) string {
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return filepath.Join(assetDir, "scripts", fmt.Sprintf("%d", levelID))
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}
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func scriptPath(levelID, nodeID int64) string {
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return filepath.Join(scriptDir(levelID), fmt.Sprintf("%d.json", nodeID))
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}
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// pendingScriptNodes 待生成/待导入剧本的节点(script 为空)
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func pendingScriptNodes(fl genFlags) []gdb.Record {
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m := g.DB().Model(consts.TableSceneNode).Where("script IS NULL OR script = ''")
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if fl.strategy > 0 {
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levelIDs, _ := strategyScope(fl)
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m = m.WhereIn("level_id", levelIDs)
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}
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rows, err := m.All(ctx)
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if err != nil {
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glog.Fatal(ctx, err)
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}
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return rows
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}
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// ---------- 生成 ----------
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func genScripts(fl genFlags) {
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rows := pendingScriptNodes(fl)
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if len(rows) == 0 {
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fmt.Println("[scripts] 无待生成节点")
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return
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}
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charNames := scriptCharNames(rows)
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optsByNode := scriptOptions(rows)
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sem := make(chan struct{}, 2)
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var wg sync.WaitGroup
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for _, r := range rows {
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if !fl.force && fileExists(scriptPath(r["level_id"].Int64(), r["id"].Int64())) {
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continue // 幂等:草稿已存在跳过(--force 覆盖;防重跑覆盖人工精修草稿)
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}
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wg.Add(1)
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sem <- struct{}{}
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go func(r gdb.Record) {
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defer wg.Done()
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defer func() { <-sem }()
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if err := genNodeScript(r, charNames, optsByNode); err != nil {
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glog.Errorf(ctx, "[scripts] node %d 失败: %v", r["id"].Int64(), err)
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}
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}(r)
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}
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wg.Wait()
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}
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func scriptCharNames(rows []gdb.Record) map[int64]string {
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charIDs := map[int64]bool{}
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for _, r := range rows {
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if cid := r["character_id"].Int64(); cid > 0 {
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charIDs[cid] = true
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}
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}
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names := map[int64]string{}
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if len(charIDs) == 0 {
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return names
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}
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ids := make([]int64, 0, len(charIDs))
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for id := range charIDs {
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ids = append(ids, id)
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}
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recs, err := g.DB().Model(consts.TableElement).WhereIn("id", ids).All(ctx)
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if err != nil {
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glog.Fatal(ctx, err)
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}
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for _, r := range recs {
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names[r["id"].Int64()] = r["name"].String()
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}
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return names
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}
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func scriptOptions(rows []gdb.Record) map[int64][]string {
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var nodeIDs []int64
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for _, r := range rows {
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nodeIDs = append(nodeIDs, r["id"].Int64())
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}
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byNode := map[int64][]string{}
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if len(nodeIDs) == 0 {
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return byNode
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}
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opts, err := g.DB().Model(consts.TableNodeOption).WhereIn("node_id", nodeIDs).All(ctx)
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if err != nil {
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glog.Fatal(ctx, err)
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}
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for _, o := range opts {
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nid := o["node_id"].Int64()
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byNode[nid] = append(byNode[nid], o["text"].String())
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}
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return byNode
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}
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func genNodeScript(node gdb.Record, charNames map[int64]string, optsByNode map[int64][]string) error {
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nid := node["id"].Int64()
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charName := charNames[node["character_id"].Int64()]
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if charName == "" {
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charName = "小军师"
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}
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decision := node["result_type"].Int() == 0
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var tail string
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if decision {
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opts := optsByNode[nid]
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lines := make([]string, 0, len(opts))
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for i, o := range opts {
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lines = append(lines, fmt.Sprintf("%d. %s", i+1, o))
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}
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tail = "选项:\n" + strings.Join(lines, "\n")
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} else {
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tail = "这是结局节点:由角色说出结局与鼓励,不做提问。"
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}
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user := fmt.Sprintf(scriptUser, node["content"].String(), charName, tail)
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out, err := genClient.chat(ctx, scriptSystem, user)
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if err != nil {
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return err
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}
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var resp struct {
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Script []scriptLine `json:"script"`
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}
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if err := json.Unmarshal([]byte(out), &resp); err != nil {
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return fmt.Errorf("剧本 JSON 解析失败: %v(输出: %s)", err, truncate(out, 200))
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}
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if err := validateScript(resp.Script, decision, charName); err != nil {
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return fmt.Errorf("剧本校验失败: %v(输出: %s)", err, truncate(out, 300))
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}
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draft := scriptDraft{
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LevelID: node["level_id"].Int64(), NodeID: nid, Character: charName,
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Decision: decision, Content: node["content"].String(), Script: resp.Script,
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}
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if decision {
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draft.Options = optsByNode[nid]
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}
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b, _ := json.MarshalIndent(draft, "", " ")
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if err := os.MkdirAll(scriptDir(node["level_id"].Int64()), 0o755); err != nil {
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return err
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}
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if err := os.WriteFile(scriptPath(node["level_id"].Int64(), nid), b, 0o644); err != nil {
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return err
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}
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fmt.Printf("[scripts] ok node %d(%d 句)\n", nid, len(resp.Script))
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return nil
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}
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// validateScript 校验台词流结构(生成与导入共用)
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func validateScript(lines []scriptLine, decision bool, charName string) error {
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if len(lines) < 3 || len(lines) > 6 {
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return fmt.Errorf("台词应为 3-6 句,实际 %d 句", len(lines))
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}
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hasNar := false
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last := lines[len(lines)-1]
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for _, l := range lines {
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if l.Speaker == "旁白" {
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hasNar = true
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} else if l.Speaker != charName {
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return fmt.Errorf("speaker %q 非法(应为 旁白 或 %s)", l.Speaker, charName)
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}
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if n := utf8.RuneCountInString(l.Text); n < 8 || n > 30 {
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return fmt.Errorf("台词应 8-30 字,实际 %d 字:%s", n, l.Text)
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}
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if l.Emotion != "" && !validEmotion(l.Emotion) {
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return fmt.Errorf("emotion %q 非法", l.Emotion)
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}
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}
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if !hasNar {
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return fmt.Errorf("至少 1 句旁白")
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}
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if decision {
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if last.Speaker != charName {
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return fmt.Errorf("决策节点末句必须是 %s 提问", charName)
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}
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if !strings.HasSuffix(last.Text, "?") && !strings.HasSuffix(last.Text, "?") {
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return fmt.Errorf("决策节点末句必须以问号结尾:%s", last.Text)
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}
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} else if last.Speaker == "旁白" {
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return fmt.Errorf("终局节点末句应为角色总结")
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}
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return nil
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}
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func validEmotion(e string) bool {
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switch e {
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case "normal", "happy", "sad", "think", "surprise":
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return true
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}
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return false
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}
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// ---------- 导入 ----------
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func importScripts(fl genFlags) {
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rows := pendingScriptNodes(fl)
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imported := 0
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for _, r := range rows {
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p := scriptPath(r["level_id"].Int64(), r["id"].Int64())
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b, err := os.ReadFile(p)
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if err != nil {
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continue // 无草稿跳过
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}
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var d scriptDraft
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if err := json.Unmarshal(b, &d); err != nil {
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glog.Errorf(ctx, "[scripts] 草稿解析失败 %s: %v", p, err)
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continue
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}
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if d.NodeID != r["id"].Int64() {
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glog.Errorf(ctx, "[scripts] 草稿 node 不匹配 %s", p)
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continue
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}
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if err := validateScript(d.Script, d.Decision, d.Character); err != nil {
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glog.Errorf(ctx, "[scripts] 草稿校验失败 %s: %v", p, err)
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continue
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}
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lines := make([]map[string]string, 0, len(d.Script))
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for _, l := range d.Script {
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lines = append(lines, map[string]string{
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"speaker": l.Speaker, "text": l.Text,
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"pinyin": common.AnnotatePinyin(l.Text), "emotion": l.Emotion,
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})
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}
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b2, _ := json.Marshal(lines)
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if _, err := g.DB().Model(consts.TableSceneNode).Ctx(ctx).Data(g.Map{"script": string(b2)}).Where("id", d.NodeID).Update(); err != nil {
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glog.Errorf(ctx, "[scripts] 导入失败 node %d: %v", d.NodeID, err)
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continue
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}
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fmt.Printf("[scripts] 导入 node %d\n", d.NodeID)
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imported++
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}
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fmt.Printf("[scripts] 导入完成:%d 个节点\n", imported)
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}
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