feat(app): 商业化门店页 + 收尾联调
- commercial_page:形象会员订阅占位 + 合作门店列表(造型/服装筛选,佣金政策展示) - avatar_viewer 精简为 MVP 占位实现(移除 three_dart/flutter_gl 依赖:flutter_gl 0.0.21 在 Flutter 3.44 下无法编译,v2 接入 GLB 时引入,接入方式注释保留) - 全链路冒烟验证通过:注册→照片→衣橱→身形→化身(172cm→体型模板4)→生成(LLM 预筛→全低分触发兜底→3 套方案)→选定主方案→3 视角效果图→收藏→门店列表
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@@ -1,19 +1,13 @@
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_gl/flutter_gl.dart';
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import 'package:three_dart/three_dart.dart' as three;
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import 'package:three_dart_jsm/three_dart_jsm.dart' as three_jsm;
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import '../../core/config/app_config.dart';
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/// 是否启用 three_dart 3D 渲染。
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/// MVP 阶段服务端尚无预烘焙 GLB 资产(/workspace/templates/*.glb 为构建产物),
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/// 默认关闭展示信息占位;接入真实 GLB 资源后置为 true 即可启用。
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const bool kEnable3D = false;
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/// 3D 化身查看组件:three_dart 渲染 GLB,加载失败/未启用时展示信息占位
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/// 3D 化身查看组件(MVP 占位实现)
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///
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/// v2 接入真实 3D 渲染的方式:
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/// 1. 服务端提供预烘焙 GLB 资产(/workspace/templates/avatar_f{face}_b{body}_s{skin}.glb)
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/// 2. pubspec 引入 three_dart ^0.0.16 + three_dart_jsm ^0.0.10 + flutter_gl ^0.0.20
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/// (注意 flutter_gl 0.0.21 在 Flutter 3.44 下无法编译,需锁 0.0.20)
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/// 3. 用 flutter_gl 初始化 GL 上下文 + GLTFLoader 加载 GLB + 自动旋转渲染,
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/// 参考 three_dart 0.0.16 的 example/lib/webgl_loader_glb.dart
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class AvatarViewer extends StatelessWidget {
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final String? glbUrl;
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final String title;
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@@ -28,182 +22,6 @@ class AvatarViewer extends StatelessWidget {
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this.height = 360,
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});
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@override
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Widget build(BuildContext context) {
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if (!kEnable3D || glbUrl == null || glbUrl!.isEmpty) {
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return _AvatarPlaceholder(
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title: title, subtitle: subtitle, height: height);
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}
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return _ThreeDAvatarViewer(
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url: AppConfig.resolveUrl(glbUrl!),
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title: title,
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subtitle: subtitle,
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height: height,
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);
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}
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}
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/// three_dart 实现:flutter_gl 初始化 + GLTFLoader 加载 + 自动旋转渲染
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class _ThreeDAvatarViewer extends StatefulWidget {
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final String url;
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final String title;
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final String subtitle;
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final double height;
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const _ThreeDAvatarViewer({
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required this.url,
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required this.title,
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required this.subtitle,
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required this.height,
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});
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@override
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State<_ThreeDAvatarViewer> createState() => _ThreeDAvatarViewerState();
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}
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class _ThreeDAvatarViewerState extends State<_ThreeDAvatarViewer> {
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FlutterGlPlugin? _gl;
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three.WebGLRenderer? _renderer;
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three.Scene? _scene;
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three.Camera? _camera;
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three.Object3D? _model;
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dynamic _sourceTexture;
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double _width = 300;
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double _dpr = 1;
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bool _ready = false;
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bool _failed = false;
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bool _disposed = false;
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Timer? _timer;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addPostFrameCallback((_) => _init());
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}
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@override
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void dispose() {
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_disposed = true;
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_timer?.cancel();
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super.dispose();
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}
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Future<void> _init() async {
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final mq = MediaQuery.of(context);
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_width = mq.size.width;
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_dpr = mq.devicePixelRatio;
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try {
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final gl = FlutterGlPlugin();
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await gl.initialize(options: {
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'antialias': true,
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'alpha': false,
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'width': _width.toInt(),
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'height': widget.height.toInt(),
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'dpr': _dpr,
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});
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await gl.prepareContext();
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final renderer = three.WebGLRenderer({
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'width': _width,
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'height': widget.height,
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'gl': gl.gl,
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'antialias': true,
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'canvas': gl.element,
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});
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renderer.setPixelRatio(_dpr);
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renderer.setSize(_width, widget.height, false);
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final target = three.WebGLMultisampleRenderTarget(
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(_width * _dpr).toInt(), (widget.height * _dpr).toInt(),
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three.WebGLRenderTargetOptions({'format': three.RGBAFormat}));
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target.samples = 4;
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renderer.setRenderTarget(target);
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final sourceTexture = renderer.getRenderTargetGLTexture(target);
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await _loadModel(gl, renderer);
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_gl = gl;
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_renderer = renderer;
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_sourceTexture = sourceTexture;
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if (mounted) setState(() => _ready = true);
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_timer = Timer.periodic(
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const Duration(milliseconds: 33), (_) => _render());
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} catch (e) {
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debugPrint('3D 渲染不可用,回退占位:$e');
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if (mounted) setState(() => _failed = true);
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}
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}
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Future<void> _loadModel(
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FlutterGlPlugin gl, three.WebGLRenderer renderer) async {
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final scene = three.Scene();
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final camera = three.PerspectiveCamera(45, _width / widget.height, 0.1, 100);
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camera.position.set(0, 1.4, 3.2);
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scene.add(three.AmbientLight(0xffffff, 0.9));
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final keyLight = three.DirectionalLight(0xffffff, 0.9);
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keyLight.position.set(2, 4, 3);
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scene.add(keyLight);
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scene.add(camera);
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camera.lookAt(three.Vector3(0, 1, 0));
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final loader = three_jsm.GLTFLoader(null);
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final result = await loader.loadAsync(widget.url);
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final model = result['scene'] as three.Object3D?;
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if (model != null) {
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model.rotation.y = 0.6;
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scene.add(model);
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}
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_scene = scene;
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_camera = camera;
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_model = model;
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}
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void _render() {
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if (_disposed || _renderer == null || _scene == null || _camera == null) {
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return;
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}
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final model = _model;
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if (model != null) {
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model.rotation.y += 0.01; // 自动旋转
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}
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_renderer!.render(_scene!, _camera!);
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_gl!.gl.flush();
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if (!kIsWeb) {
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_gl!.updateTexture(_sourceTexture);
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}
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}
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@override
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Widget build(BuildContext context) {
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if (_failed) {
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return _AvatarPlaceholder(
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title: widget.title, subtitle: widget.subtitle, height: widget.height);
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}
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return SizedBox(
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height: widget.height,
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width: double.infinity,
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child: _ready
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? (kIsWeb
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? HtmlElementView(viewType: _gl!.textureId!.toString())
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: Texture(textureId: _gl!.textureId!))
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: const Center(child: CircularProgressIndicator()),
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);
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}
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}
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/// 占位:GLB 资产未接入或加载失败时展示化身信息
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class _AvatarPlaceholder extends StatelessWidget {
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final String title;
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final String subtitle;
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final double height;
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const _AvatarPlaceholder({
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required this.title,
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required this.subtitle,
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required this.height,
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});
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@override
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Widget build(BuildContext context) {
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final scheme = Theme.of(context).colorScheme;
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@@ -214,7 +32,10 @@ class _AvatarPlaceholder extends StatelessWidget {
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gradient: LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [scheme.primaryContainer, scheme.primary.withValues(alpha: 0.3)],
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colors: [
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scheme.primaryContainer,
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scheme.primary.withValues(alpha: 0.3),
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],
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),
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borderRadius: BorderRadius.circular(16),
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),
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