feat: FinalSettle 增加 final_node——终局节点剧本透出(v2.1 终局演绎数据层)
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@@ -34,6 +34,10 @@ func (c *levelPlay) Choose(ctx context.Context, req *dto.ChooseReq) (*dto.Choose
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NewLevel: settle.NewLevel,
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BalanceAfter: settle.BalanceAfter,
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}
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if settle.FinalNode != nil {
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vo := nodeVO(settle.FinalNode)
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res.Final.FinalNode = &vo
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}
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}
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return res, nil
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}
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